The live league table available during games lets you check where you'd be if the scores in all the games remained as they currently are. The other new features are also relatively minor, yet each enhances the game atmosphere or playability, and can't be considered a mere token addition.
The text has been expanded in the match dialogues too, so you'll now see passes "skimming off the water" on wet days. "Fred Smith takes a very good penalty"-but while you'll recognize some of the old CM 99/00 dialogue, the text certainly adds to the immersive appeal of the game. Coaching staff will report on players' hidden stats when searching for prospective signings-e.g. You might be prompted to comment on speculation that one of your players is about to sign for another club, or to criticism of one of your players' recent performances. Another new feature of CM 00/01 is the increased richness of the dialogue coming from your coaching staff, the press, and the players. Having the board shackle your actions is frustrating, yet unerringly realistic. Likewise, a good cup run can bring in money, but you won't always be able to spend it (I got £180K from one home FA Cup game against Arsenal).
You have to have a certain reserve (a few hundred thousand) before you can spend what you bring in freely. This problem is compounded by the fact that if you sell a player for, say, £250K, you don't get a similar rise in your transfer fund.
#Championship Manager 99 00 Full Game free
Given that free transfer players want a suitcase full of cash to sign for you, your options are limited (though I found the Scandinavian leagues a good source of quality, cheap players). Start it as Plymouth and you'll get maybe £100K, of which less than £10K can be used on new players. If you play as Man Utd you get a bank balance of £40M, all of which is available to spend on players. This of course makes the game a real challenge. By playing with "random" players, you have to learn their strengths and weaknesses, including a dozen or more hidden attributes, and you're not coloured by your preconceptions.īeing a glutton for punishment, I invariably play CM as Plymouth Argyle, the team I've followed since primary school. This can be a problem if you don't take the time to analyse all the player stats (though because time stands still when playing the game, this is less likely to be an issue as your game proceeds). Yet one of the dilemmas you face in playing CM is that because the players are real, and represented by at least 30 stats and attributes, you pick teams based on your perception of real players, rather than their CM counterparts. Given the fact that a good number of fans have discarded their lives and loved ones to assemble the game database, this may seem an unthinkable option. One of the new features is the option to play the game with fictitious player names.
Of course, you can also just start off in charge of one of those illustrious teams, but working your way up from the lower leagues is a real challenge, made all the more enjoyable as the virtual soccer world changes around you as players retire and teams gain promotion and relegation. As time passes, you build a reputation that will enable you to command respect and maybe land that plum role with Man Utd, Lazio, or Barca. While most gamers will jump into the game to manage their favourite team, this mammoth virtual soccer world will (if you have the CPU power to run all the leagues simultaneously) let you play out an entire management career, applying for jobs with any team in the game. The latest league additions are Ireland, Northern Ireland, Wales, Turkey, Greece, Russia, Poland, Croatia, Finland, and Australia, with the data for all these circuits being bang up to date for the start of the 2000/01 season. Now, in Championship Manager 00/01, you get no fewer than 26 leagues from around the world, all playable either singularly or concurrently for what amounts to a massive simulation of world football featuring some 50,000 real life players. On paper, Championship Manager 's lack of in-match graphic highlights should relegate it to the world of soccer has-beens, yet despite being a text-only game it offers a level of depth and immersion unsurpassed elsewhere.īack in the days of Championship Manager 2, the UK version of the game came with separate add-on European league packs. And that's a shame, because American gamers who don't find a way to import this one don't get to see what the world's most detailed sports management game is all about. This of course excludes the United States, where the game has never been published.
#Championship Manager 99 00 Full Game Pc
The Championship Manager series is one of the best-selling PC brands in the U.K., and probably in most of the soccer-playing world.